- 随机生成的地牢 — 每次游玩均有全新体验
- 最多本地四人同时合作闯关（本地多人游玩，每个额外玩家需要一个额外的Xbox 360/one 手柄）
- 基础制造 — 使用附魔和镶嵌打造你的神兵利器！
- 完整的Xbox 360/one 手柄支持（可选）
操作系统: Windows 7 / 8 / 10
处理器: Dual Core, 2.4 GHz
内存: 4 GB RAM
显卡: DirectX 11 and Shader Model 3.0 Compatible Dedicated Video Card, 512 MB VRAM
DirectX 版本: 11
存储空间: 需要 500 MB 可用空间
附注事项: Intel (integrated) graphics poorly supported. Dedicated GPU required!
操作系统: Windows 10
处理器: Quad Core 3 GHz
内存: 6 GB RAM
显卡: Relatively recent (2016+) mid-range dedicated GPU or better
DirectX 版本: 11
存储空间: 需要 1000 MB 可用空间
附注事项: Intel (integrated) graphics poorly supported. Dedicated GPU required!
重大更新 已发布 3月24日周三 Update 1.20.0 is live!
1.20.0 is finally here with some big new features!
With this update we have added the Skin & Dye system, which currently offers 2 unlockable skins for each class, and 8 unique dyes for each class – 4 of which are unlocked from the start. We plan to expand on this system with more skins and dyes being added in the future, too!
Tinka’s Domain also got a makeover and is now much larger and has some space reserved for Secret Future Things, as well as having a brand new soundtrack that makes it a very atmospheric place to hang out and theorycraft 🙂
Speaking of theorycrafting – several sets have been buffed and many items and runes got tweaked, changed, and a few even got replaced with something more suitable (or usable). There’s also a few new items and runes for you to discover!
There’s also a new Death Recap system, which is a log of what happened to your character before it died, which you can read to figure out what defenses you may need to improve etc.
Along with that comes also a bunch of QoL improvements and fixes, such as being able to lower the amount of particles from spells & effects, always loading in to the last visited hub (Chronicon or Tinka’s) when loading up your character, and more.
Last but not least, Endless Tier Boosting is now adaptive and will let you boost more tiers the further you get, up to a maximum of 10 tiers per run!
And now we begin work on the first DLC which will expand upon the endgame content quite a bit. We will have more info to share as things progress, but you can refer to the roadmap to see the overall plans for the rest of the year.
And as you may have noticed, this text is full of “we” and not “I” – that’s because as of a few months ago, my fiancée has officially joined Subworld and the development of Chronicon! She’s been with us the entire way since before the Early Access launch in 2015, giving me feedback and painstakingly helping me test things. And as of this year she’s been taking on larger responsibilities like world & system design! We’ve worked on some pretty cool things lately, which you’ll see in the first DLC, later this year! I’ll remain the outward voice but you’ll probably see her pop up on the forums or in support email from time to time under the nickname “Marruu”. Yes, the same as Commander Marruu from Act 2 🙂
Anyway, please give her a warm welcome!
And, as always, thank you for the bug reports, suggestions, comments, and fun discussions!
That’s all for now, I hope you enjoy the update!
Here are the full notes of this update:
New Tinka’s Domain! Complete with a brand new music track for it.
Added Skin & Dye system (Wardrobe) – access it by interacting with the new red Wardrobe in Tinka’s Domain or The Chronicon (near your stash).
Added 2 additional skins for each class, unlockable via story and endgame progression on a per-class basis (account-wide unlock).
Added 32 dyes: 8 per class – 4 base dyes that are always available, and 4 dyes that drop from bosses randomly (account-wide unlock).
Note: Your character is no longer automatically dyed based on skill point distribution – the new dye system overwrites this! But the base 4 dyes are very similar to the old system.
Added a Death Recap system! Click the new Death Recap button after you’ve died to see the last 25 changes to your health, including detailed information such as damage element, direct/indirect, absorbs, healing, and more.
Now (finally) up to date!
For every 50 Endless Tiers beaten, the Boost Tier boosts and additional Tier, ie at T50 you can boost 4 at a time, at 100 5 at a time, etc. Caps at 10 at a time.
Stash and Dummies are now marked on map in both Tinka’s Domain and the Chronicon.
Tinka’s Domain and The Chronicon maps no longer gets fogged up (always fully explored).
Loading a character now puts you in your last visited hub (Tinka’s Domain or The Chronicon) rather than always in The Chronicon.
Added a new scale setting for the item, spell, and tooltip cards. (so it can be scaled independently from your inventory scale setting)
Runes now have a prefix depending on if they are crafted or found in Anomalies. This prefix is also noted (and shortened) when hovering over an item with a Rune on it.
Added a “Particle Intensity” setting to the Video options, which can be lowered or even turned off to reduce particle clutter.
Items that have been dropped out of the inventory no longer get picked back up with radial loot, and must be individually picked up.
Made in-game update notes (from 1.20 and forwards) more readable.
Items & Enchants:
Poison Satellites: Now deal instant damage as well as the DoT effect. Now works with Entity’s Eccentricity.
Twisters: Lasts slightly shorter, performance improved.
Crit Explode: Slight performance bump.
Jotunhelm: Now GA to 60% (was 50%).
Lucilla’s Vision: Now GA to 16% (was 15%).
The Hardcore: Now has a cooldown of 90 seconds, down from 180.
Cosmic Cape: Now turns 1.5x of the Mana into Damage, down from 2x.
Stormchasers: Now Greater Augments up to 20% (was 15%) but has a cap of 15 stacks.
(New) Heatwall: Molten Shield and Shattering Shield have x% less cooldown and deals x% increased damage, and also casts Singe.
Vindicator: Now also applies a debuff to foes hit, increasing the damage they take from the effect. Stacks infinitely.
Tome of Healing: Now always rolls Increased Healing From All Sources instead of Health Regeneration.
Tome of Condemnation: The Ember cast on Condemnation now deals the same damage as Condemnation did.
Iactus: Now gives Shield Throw, Shield Spiral, and Shield Boomerang a chance on hit to cast Shield Spiral.
Brutal Stompers now affect Hop (utility).
Cataclysm set: 3) Stalagmites instead form in a nova around the Berserker, releasing after 2 seconds to deal 300% of the total built up damage of all Stalagmites. Each hit of Quake increases the damage the Stalagmite nova deals by 15% to that target.
Coldhearted Lich 2) now also doubles the base damage of Spirit of Torment.
All classes now have 20 runes each, with 20 general runes applicable to all classes, giving a total of 100 runes!
Lesser Rune of Companion Mobility now grants all companions the Warping affix (Leaping affix is not granted to Melee companions anymore).
(New) Lesser Rune of Blocking: Can be placed on weapons and offhands, and makes the item count as a shield as well as grant block chance/damage.
(New) Lesser Rune of Rolling Thunder has been replaced with Rune of Magnetic Flurry: While Flurry is active in a slot, Magnetic Blades, Magnetic Orbs, and Magnetic Field tick rate is increased by x% of attack speed.
(New) Lesser Rune of Molten Fragmentations: Molten Fragmentations is now a Nova skill and deals x% increased damage in all directions.
(New) Lesser Rune of Blade Celerity: Each trigger of Celerity summons a single Dancing Blade which lasts 7 seconds. Max Y blades can be summoned form this effect.
The old effect of Lesser Rune of Rolling Thunder has been moved to the Sword called Rolling Thunder.
Lesser Rune of Mega Charge: now increases damage by an additional 30/50% (A/GA), up from 18/25%.
Lesser Rune of Dragon Thorn: now deals 500/800% (A/GA) Thorn damage, up from 220/300%.
Lesser Rune of Pulverize: Stonefist now always strike 3 additional times on Crowned foes, and now augments increased damage over extra strikes. Augments up to 200% increase in damage.
Lesser Rune of Poison Trees: now augments 200/300% down from 300/500%.
Lesser Rune of Norla’s Gale: Now makes Gusts and Tornadoes aim for the Warden’s target, and any Tornadoes cast beyond the cap will empower existing Tornadoes and refresh their duration.
(New) Lesser rune of The Storm Killer: When Razor Wind is cast on a Tornado, the Tornado explodes for xxx% of its total remaining damage in a 5 meter radius.
(New) Lesser Rune of Ritual of Desecration: While Ritual of Souls is active in a slot, Desecration deals xxx% increased damage. (Replaces Rune of Curse of Thorns which previously did absolutely nothing… my bad)
(New) Lesser Rune of Demonkin: While there is a living Infernal Demon, Demon Spawn (Ultimate) is active.
(New) Lesser Rune of Perforation: Ritual of Perforation also increases the damage of all Projectile skills by xxx%.
(New) Lesser Rune of Mega Horde: Horde is xxx% more effective.
Lesser Rune of Infinite Ruin: Now also causes foes affected by Ruin to suffer xxx% increased damage from Cold Death.
Leap, Arctic Leap, Dragon Leap: Lowered screenshake.
Freezing Breath: Lowered visual clutter, increased chance to freeze to ground to 28/46/64/82/100% (was 18/21/24/27/30%)
Distant Threat (mastery): No longer targets far away foes, and instead prioritizes targeting Crowned foes. Now called “Immediate Threat”.
Sprint is now also a Mobility skill. (was only Utility)
Chain Lightning: No longer has a cooldown, and is now an Assault skill.
Sporelings: No longer deals damage when passing through foes – only boosts shrooms. No longer spawns when too many spores are on-screen, and will instead immediately boost a nearby shroom.
Windwalker: No longer has a visual effect when using Norla’s Gale.
Gale: Is now 30% smaller (visual only).
Tornado: Is now limited to 5 instances. Is now 10% smaller (visual only).
Improved overall performance somewhat.
Slightly improved some Anomaly load times.
Post-processing shaders (bloom, heat effect, water/lava movement etc) performance boosted by approx 10%.
Sound & Speech:
Added new sound & speech to Stamm the Unbreakable act 2 boss.
Added closing sounds for both Stashes and the Wardrobe.
The stash now has an open and close visual indication.
Lantern Trees in Act 2 and Anomalies are back to being colorful.
The Star markings on base item stats should now correctly consider weapon attack speed when marking the damage stat.
Fixed issue in co-op where creating a new character as the last joined player would reset quest progress for the other characters.
Fixed the gamepad button prompts overlapping the Buyback notice on shops when using a controller.
Fixed issue where effects that made Ultimate skills last until death could be exploited to cast said ultimate and swap it to something else and still maintain it and another Ultimate (or other skill).
Fixed issue which would cause lava to not light up properly when using custom or mis-matched resolution settings.
Fixed multiple issues with text and button scaling in menus when using certain 4:3 resolutions.
Fixed issue where on some resolutions the skill tree and inventory were not the same size and had some weird visual errors.
Fixed Potions not displaying the minimum level to drink.
Fixed Chantie’s and Chantelle’s voice lines sometimes getting mixed up.
Fixed crash from using Warden’s Life Roots Perk.
Fixed hover names on Stash etc being displayed after clicking it.
Fixed issue where last bosses of acts 4 and 5 didn’t give enough loot.
Fixed some missing localization such as companion names & tags.
Fixed several issues with help index in localized files.
Fixed crash from generating Champions with bad or missing name data (custom translations are typically the cause of this!)
Fixed crash from Frost Blitz enemy affix that could occur if an icicle spawned on the same frame the enemy was cleared from memory.